Thursday, 17 March 2011

ZSphere modelling

Ok, so if you followed this tutorial up to this point you should be able to create your own shapes and character meshes, just keep in mind to regularly press ''A'' to see how the adaptive skin looks like and if your getting the optimal result you want.

the first step is to get the primal shape in place, position of the legs (if any), arms and head.
Now this is the bit where your creativity comes to play, feel free to explore and mess around.

For my project I was making the Dark Lord Cthulhu;

And this is how my first few modelling shapes looked like;
ZSphere model first stage;


Adaptive Skin model first stage;


and afterwords you get to the point where you need to add fingers, for cheap sake I just used 3 fingers that can easily be added on one ZSphere at the end of the arm, but for more fingers you need to add a ZSphere chain and inside of him add 3 more spheres and make the connections.

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