So if you came this far and followed my instructions you should have a decent enough model with decent details on him, keep in mind that you don't have to overdo the details, there is plenty of time once we re-write the topology to follow in with the details on the mesh.
And you should have the basic understanding of the Masking methods used.
Now, the reason behind the topology re-write is simple, you want less polys and more details, and that is achieved by re-writing the topology, it can be a stressful process, and you will wish you never did it in the first place, but trust me when I tell you its well worth it.
I'll try to show with this example.
-This is the mesh without the topology correction, as you can see its on almost a 1 000 000 polys, and that's fine, this is how far you should have come, and if you continue sculpting you'll see that you need to divide and divide the mesh up to 7 mill polys in order to get fine details in it, and that's just a Waste of RAM's...
As shown, even on 1mill polys it still gets parts that just mess around, on the part of the chest you can see little square marks and if you try to add more details you fail if you don't divide.
-Now, take a look on a model that already has its topology re-written in order to follow the details on the mesh and its only on 300 000 polys;
you can see how the polyframe follows the details more fluently, you get to add more details on a lower poly mesh and if divided there is no end to it, for example, here is more or less of the same poly count mesh as the one that I didn't re-write in the upper part of the post, but with its topology re-written, 1 200 000 polys;
Why I'm telling you all this is because you really gonna hate the process of re-writing the topology, but its one of those things that can make your life easier, same as going to the dentist, noone likes it :)





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