Well, here is the thing, I fail to see why make a tutorial people will ''follow'' if its the first time I'm doing it and my skills aren't good enough in that field for others to take references.
So, for this project I actually made the model, did the textures, sorted the rig, animated it, played around with dynamics and lighting and gained a basic level of understanding in post production thanks to my friend Luke Bishop.
Of all those aspects in the pipeline I chose modelling, sorting out a UV map and a Displacement Map, since I feel the most secure talking about them, and I made less mistakes.
Software's used in this process were ZBrush4
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