Friday, 18 March 2011

Topology Correction, Step 4 (Projection and Adaptive Skin)

K, so if you followed this tutorial and took some references from clips that can be found on the internet concerning this subject you should have the basic knowledge of how to Re-Write the Topology, and your mesh would look more or lest something like this; 

At this point you could just go and make all of your hard work into a ADAPTIVE SKIN, that's alright if you didn't lose any details in the process, but if your first mesh had more details than you are getting out with the new topology mesh, you can always PROJECT them onto the newly made Topology,

Here is how we do it,  

Here is the deal, under TOPOLOGY there is a TOOL named PROJECTION, in order to project the mesh with all the details we used under RIGGING all we have to do is; keep EDIT TOPOLOGY ON, and keep PREVIEW from ADAPTIVE SKIN OFF, and then just click on PROJECTION... once you do that you can go on and click on PREVIEW, and if everything is alright you can scale the DENSITY  right next to PREVIEW up to see if all of your details were projected the right way......

NOW, a error may or may not occur,  but if it does, your mesh will be distorted in some bits like it corroded, I don't know what's behind that problem but I sure found a way to fix it!
Under PROJECTION there is a option named PROJECTION RANGE , by default its set on 0.1, but if you invert it ie. set it on -0.1 your mesh should projected the right  way,
It can be found here;

Ok, so if everything is alright all you need to do is click on MAKE ADAPTIVE SKIN in the ADAPTIVE SKIN tool.
Just like when we were working with ZSpheres, it will create a skin out of what we made and usually will be named Skin_ZSphere_1, can be found here;

All you have to do is click on it and save it out as ZTool with w/e name you want.


there is one more thing I need to mention before we conclude this part of the tutorial, 
your mesh might look a little bit squarish and the same as before you did the topology, but thats nothing to worry about, its just a faithful projection , to smooth it out all you need is activate DRAW and EDIT mode and just SHIFT+Click soften it up with smooth brush.


Ok, so this concludes the hardest part of this tutorial, everything else is quite straight forward from now on. 

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