Alright, so here is the deal, I was prompted to make a Reflective Journal following this tutorial, but I found it to be easier just to incorporate the thing in this blog.
There is not much to say about this, I learned most of what I know today from Digital-Tutors, and the way they explained things can be seen in few parts in my tutorial here.
Now what they didn't do was to explain few common errors that tend to happen, so you have to search the internet trying to find the issue that's affecting you.
So what I did in my Tutorial was to explain few of the mistakes that happen in the process and how to correct them.
Thing is, I don't have a clue what to write about in this section, this blog was made in 2 days and there wasn't much time to reflect on anything or let alone watch tutorials... I blame my poor management skills for that, I tend to leave easier projects till like 1 week before the deadline, dunno why, I just cant get myself to work on them...
Ofcourse, that only happens when I'm working alone, when I'm in a group, I'm aware people depend on me finishing my part of the job on time, and I hate to disappoint.
Anyhow, I hope this will be enough reflecting for one tutorial.
The other part of my Project was to reflect on how my current skills match up on the skills I require to get a job in the industry in a specific field.
What I hope to do is Modelling, Texturing and Rigging.
When it comes to Modelling, my skills are decent, and I still have to work on them, same goes for Texturing, there is still al lot of things I have to learn in order to compete for a job.
Rigging is my weakest link, the last project I worked on I had to Rig my own model, and I can say it was a ordeal since it was my first time giving it a shot. The technical aspect of rigging is quite a challenge, and the research of how the joints interact with the mesh when it comes to painting weights is fascinating, Over the summer I will most certainly work on that aspect, because first of all its a amazing skill to poses, and secondly, there aren't that many riggers in our year so its definitely a skill that can benefit everyone.
Looking at the Job applications (there aren't as many), they are looking for people who poses fine art skills and a keen eye for human and creature anatomy, luckily I love to illustrate, and have some knowledge when it comes to sculpting so with the two combined I can clearly see what I'm doing inside Software like Maya and ZBrush, and I understand why they are asking for them.
Most of the places are looking for people with work experiences in those fields, this is something I do not have.
But anyway, there is a long way to go, and so little time... SO I better get started!
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