Thursday, 17 March 2011

Sculpting, Brushes

I'll try to explain few of the basic brushes used when sculpting in the details.
But first, don't forget to activate >X< symmetry, since you exported the skin its turned off.

Alright, the brushes can be found here; 

Lets start; 
First of all, there are few options everyone needs to get use to, Zadd, Zsub, Intensity, Focal Shift, Draw size
They are found here;

FOCAL SHIFT;
- this controls the focal shift of your brush, in other words, this controls the inner circle you see when you hoover over something, what it does is softening the edges of your brush;

DRAW SIZE; 
-This controls the size of your brush, nothing more nothing less;

INTENSITY;
-This controls the Intensity of your brushes, the higher the intensity bigger the diffrence;
High intensity;
Lower Intensity;

ZADD and ZSUB;
-These two options control in what way the brush will influence the mesh, will it Subtract or Add;
 ZSUB;
ZADD;


BRUSHES;
STANDARD BRUSH;
-As the name states, nothing special about this one
Can be found here;
Works like this; 

MOVE BRUSH;
-this one works on the principle of moving the mesh around, best used on low density meshes to change the shape of of things you don't think are positioned well enough; 
Can be found here; 
Works like this;

SMOOTH BRUSH;
- This is one of the most useful brushes, it basically smooths other brushes so they their impact on the mesh is scaled down in parts that you want, one of the most important things, it has a separate INTENSITY level from other brushes so just keep that in mind... one more thing, you can access it by holding down SHIFT, so you don't have to go into the brushes selection every time;
How it works;


There are many more brushes at your disposal, but these are the only ones worth special mentioning, and most commonly used, feel free to explore!

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